After seeing the recent strides Asobo has been taking with the SDK and the overall direction of the simulator we believe the simulator has become satisfactory enough for us to create the level of quality we are aiming for within it. “Recently, a lot of thoughtful consideration has gone into the long-term of project350. On top of that, the Sim4Flight will develop the ULR (Ultra-long-range) variant of the aircraft. Alongside a render of the glareshield, we learn that the developer has decided to prioritize the development of the Microsoft Flight Simulator version as opposed to the version for the older sim Prepar3d by Lockheed Martin.
#FLIGHT SIMULATOR X PAYWARE UPDATE#
Speaking of Sim4Flight, we also got an update about its Airbus A350 project shared on the developer’s Discord. It’s worth mentioning that this is a separate project from the Airbus A220 in development by Whiskey Jet Simulations, which will be payware. It certainly appears to be a project to watch. The aircraft will include wingflex, PBR support, SimBrief integration, an Electronic Flight Bag tablet, and all the liveries for existing real-world airlines created by Sim4Flight. It’ll feature the -300 version, likely followed by the -100 with an expansion down the line. There is no estimated release date at the moment, but it should be close to 6-12 months from now. The initial launch will include default autopilot and fly-by-wire systems, but the team intends to develop custom systems including VNAV afterward.
The developers aim for the aircraft to be highly detailed and accurate to the real A220, and they plan to go the open-source route (similarly to the popular A32NX by FlyByWire) when the project is mature.